If you look upwards into the sky at this point you notice a big, angry-looking moon hovering above the town. In just three days time that rather large spaceborne lump of rock is going to crash into the planet! Of course Except that three days game time roughly translates into about 45 minutes of real-time.
As the gauge moves across the bottom of your screen all too quickly, you've got no time to lose if you don't want Link to end up in the N64 remake of Deep Impact! First order of the day therefore is to recover the Ocarina, but of course there are plenty of other tasks for you to tackle first. The town in which you begin the game proper has plenty of places to visit and all manner of little tasks to perform. The most important thing for you when you first arrive is to secure yourself some weaponry because in three days time you need to confront the guy who stole your Ocarina and in his Deku Scrub form Link can't make use of his sword!
The answer to this puzzle is away with the fairies. As in the first game, if you explore your environment you eventually discover a fairy fountain and if you can persuade her to appear then the fairy bestows the power of spitting on little Deku Link which is an absolutely essential skill. As in the first game, the days are divided into night and Depending on whether it's light or dark you run into different creatures in various places and at night-time the townsfolk pretty much stay indoors.
This night and day puzzle element is even more important than in the first game because of the time limit. Unlike Ocarina Of Time, you can't just hang around waiting for it to get dark, because you've only got 72 hours before the untimely demise of the whole planet! Assuming that you manage to obtain the abilities that you need to survive your confrontation with the masked man, you then get your Ocarina back and - using the Song of Time - can send yourself back to the start of the world, giving yourself another three days breathing space.
But the clock just keeps on ticking! Needless to say, much of the game revolves around finding ways to gain yourself more time and to prevent the sun from rising on day four - fail just once and it's goodbye Link! Despite this pressing time limit there are still plenty of fun things to do and you should never find yourself getting overly stressed or bored.
Obviously, from the title of the game you've probably worked out that masks play a pretty big part in the whole adventure. In all there are a total of around 30 masks to collect in the game and they have a variety of different uses. Some of them act simply like ordinary masquerade masks, so that nothing special happens when Link puts them on - at least initially.
Others however, are a little more unusual. For example there's the Deku Scrub mask, which Link gets when he manages to break the spell cast on him at the beginning of the game by the masked man.
This mask and other similar ones like the Goron and Zora masks actually effect a physical change in Link when he puts them on. While wearing these masks our elven hero looks markedly different and takes on new abilities associated with the mask which are absolutely essential for making progress through the game.
Essentially the masks replace the various tunics, shoes and weapons that Link collected in the first Zelda game. However, because the masks bring about an actual physical transformation it's a lot more fun. There's absolutely loads still to discover in this game - after about a week of solid play we've barely scratched the surface of the whole thing although to be truthful we'd probably have got a bit further if the game was in English.
Rest assured that with titles of this quality on the way you can put to rest the ridiculous rumour of the N64 being on the way out - if anything it's stronger than ever!
Nintendo recently released new shots this one, so an update is in order. In this sequel, Link finds himself in an alternate dimension where a rather evil Moon is on its way down--its crash will destroy the world and everything on it. You have three days to stop this from happening. Link can turn into new characters with interesting powers and abilities via magical masks. Majora's Mask should be available in the fall. One sequel that everyone's been dying to see is an update to Zelda. Well, here it is.
Legend of Zelda 64 is an adventure that uses polygon characters to bring the realm of Hyrule alive. This game was extremely early, but if these shots are real-time and not cinemas, the game will be awesome. In any case, Legend of Zelda 64 looks impressive. There are a few cool visual effects like sparks that fly when Link hits an enemy with his sword.
The storyline is still up in the air as Nintendo's not talking. However, whatever they have up their sleeve, you can bet that it'll generate the same excitement as the original game.
Still in its early stages, this game has sparked a great deal of controversy and anticipation over what it is expected to deliver to players. So far, we are assuming that the characters are all polygon-based, and the fighting sequences will zoom in and take place in a 3-D battlefield. This game will be coming out at the same time as Nintendo's "bulky drive" December It probably will be the first disc game for the system!
A long with Perfect Dark , Zelda Gaiden is the game to put 40 aside for next year - and these extra ordinary new shots further prove the wonder of Nintendo's newer. With Miyamoto casting an eager eye over proceedings, the design team responsible for the magnificent Ocarina of Time are rapidly turning Link's second N64 adventure into - astonishingly - something even better.
During a brief spell in one of the game's unnamed Dungeons, for example, up to seven Stalfos skeletons attacked us at one time, when compared to Ocarina of Time, which could only face off two at a time, it's a bum-trembling achievement. But, more significant is the game's emphasis on masks this time round, and Link's ability to use them to gain the skills and abilities of those they belong to.
Coron, Zora, a Deku Scrub, each of these Link can change into, with some truly terrifying transformation scenes as accompaniment. Look out for more on this breathtaking Nintendo game in coming months The name commands respect because on the Super NES it was a multi-layered adventure game of such maturity and depth, that many gamers were left with the impression that the ultimate game had arrived - nothing could touch it.
So it is with great anticipation that we N64 adoptees await the coming of Zelda 64 - all the lush plots and characterisation of the original, but now with added 'zing. Originally pencilled in as the N64's first 64DD game see the technical explanation of the machine at the front of this magazine. Zelda 64 is now rumoured to be coming on a cartridge, although how the incredible world it promises is to be run from the base storage system is still a mystery.
The game is a graphical adventure, with you controlling Link very much like Mario, but the main difference is that you can interact with all the non-player. Zelda 64 is also not a level-based game.
You get the whole world to explore, arid if there's an area which is blocked off, you must first solve a puzzle elsewhere to access it. The original game was viewed almost from directly above and battles merely consisted of you slashing away at sprites until they expired. What Zelda 64 brings to the series is full 3-D battles, very much like Tekken 2 on the PlayStation, and instead of having a fixed viewpoint, you can change the camera angle at any time.
Link must collect rupees cash on his quest, as well as hearts lifeforce and as in the original, special hidden hearts can be found which extend your overall health rating. You will also have an inventory to store precious items, and as you kill more enemies and open up the game, your weapons and skills will gradually increase, allowing you to perform even more outrageous moves.
Zelda 64 will be THE game to have on the new console. Start saving, pester games shops, don't take no for an answer. When Zelda 64 arrives you will not leave the house for a month.
Look forward to an in-depth report in the next issue of 64 Magazine. Prospects: The Jurassic Park or videogames, zelda will be bought by everyone and show just what bit power can do. How would you spend? You could buy a private jet, a huge yacht, a fleet of Ferraris, a diamond the size of Chris Evans' ego. Or, as Nintendo did, you could use it to create the greatest videogame ever.
Your choice. Before we start, it's worth pointing out that this is not a typical review. The conditions under which 64 Magazine played the game were less than ideal; your editor had to travel to Nintendo of Europe's headquarters in Assendoneinvhere, Germany, to discover that not only was there only one computer capable of taking screenshots in the entire building, but it also had to be shared between 14 journalists from all around Europe, and didn't even become available until the afternoon of the flight back.
On top of that, Nintendo was decidedly paranoid about the game, resulting in the laughable spectacle of various hacks being escorted around the Nintendo building by German officials with N64's under their arms, the Zelda cartridges padlocked firmly into place by some dastardly apparatus from the Marquis de Sade's bedchamber. As one of the other Brits commented, "You wouldn't get this at Sony.
After that kind of build-up, very few games are actually able to meet everyone's expectations. Case in point, this very issue; Turok 2.
It's good, but it's not quite the knockout that people had anticipated. Zelda, on the other hand, not only meets every expectation you had of it, but actually exceeds them.
When it comes to what people will now demand of a top videogame, Nintendo has moved the goalposts off the pitch, into a lorry, down the road, into the airport, onto a plane and halfway round the world to a different continent entirely.
There isn't a single square inch of the vast game world that hasn't been subjected to intense scrutiny by Nintendo's designers, programmers and testers, and then polished to a finish so glossy it makes Dulux jealous. Zelda has the perfect learning curve, which makes what is actually quite a complex control system as second-nature as breathing by the time players leave the safety of the forest where they start and head into the wide world beyond.
Link begins the game as a child with a couple of basic skills and the clothes on his back. In the process of exploring his home, Kokiri Village, he picks up the essentials of adventuring. As the game begins, Link who can be renamed if you want is summoned by Navi the fairy, who from then on becomes his constant companion, to see the Deku Tree. This big old stick is the guardian of Link's village, but his roots have recently been infested with evil creatures.
He also knows that Link's been having nightmares about a malevolent force taking over the world - realising that it could be a prophecy, the Deku Tree decides that Link is the key to preventing a catastrophe. Once the Deku Tree has been fumigated, Link has to set out into the world of Hyrule to find the young girl glimpsed in his nightmares Princess Zelda. If you've played any of the previous Zelda games , there are many things about the N64 game that will feel familiar - places, people, being able to pick up chickens and hurl them around like feathered beachballs.
If you haven't played one of the older games, there's no need to worry - the Tolkien-style world is a fantasy archetype, and after a couple of minutes you'll feel right at home.
On the surface, Zelda might look similar to Mario 64 or Banjo-Kazooie , in that you control a character who can roam freely through a 3-D world. If you're expecting a platform game, though, you're in for a shock. While there are places where Link has to leap from ledges and climb up cliffs, the game engine is smart enough to perform these actions automatically when needed.
What, no jump button? Run Link at the edge of a raised area and he'll jump, move him to a ladder and he'll climb, send him into water and he'll swim. Taking these actions out of the hands of the player may seem as though control is being surrendered, but it isn't. Only donkey work is being given up - more specific actions are still entirely up to you. The key to all this is the incredibly clever control system.
The A button is the 'action' command, which depending on circumstances lets Link open doors, talk to people, enter small spaces, climb walls, push objects, uproot plants, attack enemies, jump in battle You only have to glance at the icon at the top of the screen to see what Link can do at any given moment.
The B button controls Link's main weapon - by using this in conjunction with the analogue stick, he can make different kinds of attack - and R brings up his shield. The ingenious part of the combat system is the use of the Z trigger as well. By holding Z while attacking. Link locks onto an enemy and will always face it, even while moving around. The combination of these three buttons gives players what is quite simply the best combat system ever.
Until you've used it in action it's hard to appreciate just how good it is, but Link can dodge, feint, probe for weaknesses, defend and dart in for devastating effect against multiple opponents, without the action ever becoming confusing.
Even the inventory system is ingenious, with no need to keep stopping the game to switch between items. Using the objects that Link collects is simplicity itself. On the Select Item subscreen, move the cursor over an item, push whichever C button you want to assign it to, and that's it. Back in the game, every time you push that C button the item will be used, be it a weapon, a magical spell or a fish in a bottle. Once Link gets out into the big wide world, the game becomes a mixture of combat, exploration, character interaction and puzzles.
Hyrule is vast, but is laid out in such a way that players don't have to spend hours slogging back and forth between areas. It's usually made clear where Link needs to go next, and if you forget, the in-game map helpfully puts up flashing icons to show places of importance. Later in the game, shortcuts become available to cut down still further on travelling time. A few people have been heard to complain about Zelda's lack of support for the Expansion Pak.
You know something? It doesn't need it. The game looks gorgeous enough as it is; it's hard to see how banging in a few extra pixels on screen could improve matters. Watching the sun set over Hyrule Castle, battling against the massive bosses, seeing the lengthy expository cut-scenes unfold or just sitting down to go fishing Zelda, unlike most games, goes to great pains to give its characters Minor actors are given typically Nintendo exaggerated facial characteristics to make them stick in the memory the Quasimodo-like gravedigger.
Talon the bog-eyed, sinister-'tached farmhand with ideas above his station and major characters like Zelda, Seria, Ganondorf and Link himself have facial expressions that perfectly emote their feelings. The characterisation helps pull you into the story in a way no videogame has managed before. There are also plenty of delightful comedy moments that help provide relief from the main story.
From Navi banging head-on into a fence in an opening scene, to Goron disco dancing, to fun with chickens, even the most cynical will crack a smile. Because Zelda never takes you out of the game world, unlike FFVII constant stop-start turn-based attacks and CD access, Nintendo's game completely immerses you in the story and gets you involved with what happens to the characters.
I speak from experience. Like most adventure games apart from Holy Magic Century, which took the brave step of not bothering with all that tedious discovering stuff in favour of hour after hour after hour of random monster attacks Zelda has loads of puzzles and problems that have to be solved before Link can progress.
Some of them are straightforward enough -anyone who's ever played Tomb Raider will feel right at home with the sliding block sections. Once you have finished downloading Citra , extract the downloaded. After, double click the citra-setup-windows. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. Navigate to the downloaded. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently.
The integrated save system will not save your progress. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. Home Emulators Platforms Games.
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