We certify that this program is clean of viruses, malware and trojans. Screenshots of Zero Install 6. BlueStacks app player is the best platform emulator to play this Android game on your PC or Mac for an immersive gaming experience. Vanguard, to mobile devices for the first time. Step into the shoes of the meek Aichi Sendou, a middle school student who finds escape in the intense card battles of Blaster Blade. As your skills improve, and you rack up wins, you will come face to face with rivals like Misaki Tokura and Kamui Katsuragi.
Meet new friends and immerse yourself in this slice-of-life anime tale — with card battles! Can you make it to the top of the global ladder and cement your place in Blaster Blade history? Check out the My Room feature where characters come to chill outside of combat.
If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more. We want to thank our community for the tremendous support and patience everyone has shown. We hope you enjoy the game! This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content.
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Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Zero Hour. M7 Productions , Attrito. Attrito , M7 Productions. It brings a grounded, close quarter combat experience to the game. Recent Reviews:. All Reviews:. Use devastating tactical attacks against your prey and explore a majestic open world in this award-winning action RPG!
Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 19 more. View Steam Achievements Includes 79 Steam Achievements. Franchise: PlayStation Studios. Eager to make amends I tried again, attempting to outflank the enemy with my squad of three highly trained soldiers. It was then I noticed it.
These bots are very different. Lifelike some might say. They worked together in a well-organised team, opting for differing routes depending on their past experiences. These are written to a file which tells them what kind of things happened when they played before, negating any chance of predictability and on this occasion, scuppering my feeble and poorly thought out plans for an ambush. Randy then informed me that hardened Counter-Strike veterans will be in for a stern test, while partially solidified FPS players will find even some of the earlier levels, seriously challenging.
Such was the tension, in fact, that while we watched the action unfold, the Stimpy lookalike started shaking uncontrollably with excitement, buck teeth knocking violently against his kneecaps, dislodging pieces of his lunch and sending them arching off in random directions as he trembled. Picking out a piece of cold fish which had lodged itself in my ear, I asked Randy to tell us a bit about the new types of missions, and some of the new mission goals we could expect to see in CZ.
These new goals may involve getting your whole squad from one side of the map to the other without losing a single man. So you have to start thinking about how to play each level differently.
In this case you may send one man out as a decoy, while the rest of you take another path. Once the level was complete a wry smile tinted with smugness crossed his face for the briefest of moments before composure returned and the demonstration continued. So another objective may be trying to complete a mission where every member of the team is forced to use the same weapon.
This throws up a totally different tactical situation. In any given mission there are nine objectives and each of these is divided into modes.
The narrative mode will involve the classic types of mission goals such as defusing a bomb, rescuing hostages and planting surveillance equipment. Certain soldiers specialise in certain skills, so someone with a high accuracy potential will be worth investing in as he has the potential to become an incredible sniper.
Suddenly a high-pitched squeal cut its way through my ear drums, emanating from the back of the rabble of journos which had, unbeknown to me, converged on the CZ stand, behind which stood the other developers, vacant, confused and unsure of what to do next while everyone ignored them. Fortunately Randy understood. Each territory will have three or four missions. In each one there are nine different objectives. So overall, there are about mission goals in the whole game.
Newcomers will be taken care of with an in-depth tutorial. But Randy, undeterred by the bobbing heads, was intent on pushing on. As you start making money though, you can recruit guys to join your team and buy yourself better weapons. What skills will they have? Moans of hatred from everyone else. This one is their ability to ct to the sounds that they hear, such as knowing what weapons are being fired at them. Knowing things like this will affect their behaviour.
The tactics skill represents their ability to communicate with each other and move together as a unit. Condition Zero was looking little short of stunning, with an engine so brilliantly enhanced that it was barely discernable from the original Half-Life one.
As I pushed my way through the rabble, I threw a cursory and somewhat sympathetic glance to the man at the Nascar stand, isolated and ignored bar one suited man who stood like a wax figurine, holding a gaming wheel steady at a slight leftwards i angle.
The verdict was clear. No game on show that day could come close to competing, and as I clambered back on the bus. I realised that any team-based first-person W shooter out this year would have trouble doing so too. And so another press trip was over, ending the way each one does. Well, this was Paris after all Got to work, had a cup of coffee, a muffin, a banana. Checked my emails Hold on there was something else At about hours we received a Code Red from Tac-Ops, who relayed the position of a terror cell to us.
Major draaaag. So after afternoon tea and a nap, we pootled off in a stealth chopper to have a look, infiltrated their base and you'll never guess who we found. Osama Bin Laden. Heh, who would have thought it? In Somerset of all places. One minute you're sitting around sharpening a knife on your stubble, the next your intestines are being used as a skipping rope by some terrorist's niece. It's a job where you never know what dangers you'll be facing tomorrow, whether you'll live to see another day.
Danger, intrigue, brutal firefights, a battle of wits against the most uncompromising and brutal men on the planet. It's a scenario which many an online shooter, in particular Counter-Strike , has tried to replicate The impudent little twat gets to you so much that all you end up thinking about is how much you'd like to grab the little prick by the neck, slap off his glasses, and hang him out of a window by his ankles while beating him round the back of the legs with a sawn-off oar.
And I don't think I'm alone in thinking that What's more, how the hell are you supposed to improve when you die within seconds of each round? Counter-Strike: Condition Zero, that's how.
At least, that's what we've been led to believe until now. Due 16 months ago when it was still being developed by Gearbox , Condition Zero claims to be the single-player version of Counter-Strike, the world's favourite online shooter.
Which obviously means, you don't need to go online to play it. Now, from what we could gather from the information trickling out of Ritual who appear to have totally changed the game since the Gearbox days , this meant an 18 mission, worldwide campaign against terror, where you and a collection of intelligent bots fight as a team to thwart terrorist cells, in all-new missions not too dissimilar to the ones you currently play online.
We were wrong. Split into two parts, Condition Zero's first half we'll come to the other, far superior half later offers an 18 mission, worldwide campaign against terror, where you singlehandedly fight to thwart terrorist cells, while a handful of brain-dead Al team-mates stand around looking at flowers urging you on to do everything for them, in missions not too dissimilar to the kind of basic, bedroom-coded rubbish you'd expect from a ten-year-old making their first foray into level designing.
And you can't play them online. Or with other people. Before you wade into the action, you're offered a training course, which is basic at best, and inadequate at worst. After this, it's on to the campaign. Each of the 18 missions begins with a token cinematic sequence, outlining the mission goals defuse bomb, rescue hostages, kill VIP etc before you set off on your lonely trek.
In fact, while we're here, why don't we get a feel for a typical mission? The first level picks you up and plops you down, deep underground. The Japanese underground to be precise, where you find yourself on a tube, keeping one eye out for terrorists and one on the white panties peeking out cheekily from beneath the skirts of the Japanese schoolgirls sitting opposite you hey, they said they were 16 OK?
The next thing you know, you're getting beaten round the head by a man who looks like a South American paedophile, while his mate wires up a bomb and randomly shoots passengers. Mustering all your years of training, you pass out, waking just in time to see the bomb go off. Now you're pissed - especially as those schoolgirls have gone.
Kidnapped apparently. With the place swarming with counter-terrorists CTs , you're ready to join with your compadres and pump your assailants up to the fillings with lead.
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