Acnl save file download






















Please read this list by Berichan to see what these internal items are, and prevent yourself from placing them down. All of the tabs including this one are pretty self explanatory for the most part.

Even with a comprehension skill of 3, you should still be able to understand what changing your Player or Town Name does. If you have multiple players on your island, you can click on Villager0 to change between them. Clicking on Edit Player You can press Clear , which will delete all items of your choosing.

Or Sort to sort all your items in alphabetical order, or by the type of item. You can click Give All to automatically give you every item there, or you can simply check the boxes next to the item name to manually give yourself the item.

Instead of just giving all of these to yourself through NSHE, you should probably get them through normal gameplay. This one should be pretty self explanatory. Using the goto dropdown box at the top, you can go to the specific recipe that you want and then click on Known , Crafted , Favorite , or New which will give the recipe that property.

So to enable a flag, set it to 1, and to disable it set it to 0. Clicking on the arrow next to the reaction will allow you to change the reaction to whatever you want.

Most of these are self explanatory, but know that changing your island fruit from here will only change it on your passport. Because of this, everywhere else it will refer to the old fruit. Click here to see how to change the fruit everywhere. The Made Village option is given to the Island Representative.

To change it, simply untick the box, then go to the villager that you want to give it to. You could change the villager by editing the species and variant, however it is not recommended to do it this way. Download the villager database here. You can use something like 7-zip to extract. Once extracted, you will see a list of ALL villagers in the game, along with their houses.

Now go to the location where you extracted the Villager database, and open it. Find the villager you want to replace them with, and select it. Because the villager house is separate from the villager itself, you will have to import that as well.

Anyway, click Edit House. Click on Load at the bottom, go to the Villager Database, and open it. It will change the house values correctly, so the house is now fixed. Before saving, make sure that the NPC1 number is set to the right villager index. Checking this will put the villager in boxes, to allow someone else to pick them up. But, when checking it, you will get an error that looks something like this. There are 2 ways you can get your villager to move out, or be in boxes.

The villager will be in boxes, and by the next day, whether invited by a visitor or not, the villager will be gone.

It will keep the villager in boxes forever , meaning that even if a day passes without a player picking them up, they will still be there tomorrow.

And the next day. So, forever. Setting the flag - ForceMoveOut to 1 works as a forced move out hence the name. Only checking the box acts as an irregular move out. Clicking on Edit Villager and then Edit Furniture will allow you to… change furniture? I believe this is furniture that will randomly be given to you when your friendship with the villager is high enough. Clicking on Edit Villager and then Edit Wear will allow you to change the clothes your villager will wear. Simply search for the clothing item, place the clothing in the inventory, then save.

You can edit the accent wall, the wall itself, and the floor of the house. Clicking on Edit Villager and then Edit Player Memories will allow you to edit the flags of what the villager knows about you. Clicking on Edit Villager and then Edit DIY Timer will allow you to set when your villager is crafting a DIY recipe, what the recipe will be, and how long they will be crafting the recipe for.

This can be used if you want a player to get a DIY from a villager instead of injecting it in your inventory or on your island. The Map tab allows you to edit most of the information regarding your map, such as your Hemisphere, Airport Color, Weather Seed, and so on. And make backups UwU. The turnip exchange is probably one of the best things in this game. Just click on Edit Turnip Exchange to edit it.

Looking on the right, you can see that I have some pretty good prices for my normal, nonedited save on Wednesday! It just proves my theory that Wednesday is one of the best weekdays. You can edit the prices to whatever you feel like to give yourself or your visitors the most bang for their buck. The turnip limit in the base game is ? Basically, the turnip glitch is an overflow error in the game. But something is set incorrectly, and due to the overflow max bells are sent. Before attempting this, make sure that you set your switch time to a Monday.

Any other day of the week could be used excluding Sunday but setting it to Monday allows for 6 days of no resetting. Now make a dump of your save on Monday. You or your visitors need to sell exactly 30 turnips for this to work. If they do not see this, then they did not sell 30 turnips. But if you do, accept the trade, and in your ABD you will see max bells.

On the Map tab, select Edit Recycle Bin. Open your garden. Current item: - - occupied room tile - unknown item Flag 1: custom none Flag 2: custom none. Buildings Add building.

Items Pockets:. House exterior House style: House brick: House roof: House door:. House fence: House pavement: House mailbox:. Past villagers. Museum Room 1. Museum Room 2. Disclaimer This tool can damage your savegame if not used correctly. You are responsible of any data lost. Be careful when editing your savegame, always keep a backup of your previous savegame. I accept. Secure NAND value determines if the garden. If you want to use an old savegame, you will need to update its secure NAND value using your most up-to-date garden.



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